top of page

Wargate

mosquee.png
About the Project

WARGATE is a quest-based game where players undertake various missions to progress through the narrative. This collaborative project was developed in duo, leveraging Perforce for version control. Within a tight timeframe of less than 2 months, my colleague and I crafted the game universe and programmed the entire experience using Unity and C#.

Two part game:

The game unfolds in two distinct segments. The initial phase tasks players with shooting targets within a military base, serving as their first mission. The subsequent challenge involves infiltrating a city under Taliban control to retrieve confidential stolen data. Completion of both quests is necessary to conclude the game.

MilitaryBase.png
City.png
My role

Throughout this project, our workload was divided. While my colleague focused on crafting the "city level" and handled the programming aspects, I concentrated on the design of the military base and shooting range. My responsibilities primarily encompassed World Design, with contributions to Level Design and programming elements where needed.

bottom of page