Set Piece
About the Project
AAA level blockout: Old Bunker Experience
This prototype represents a high-quality AAA level during the blockout phase, intertwining navigation and gameplay elements, serving as a testament to my expertise in prototyping, level design, architecture, and programming. While the focus wasn't on environment creation, the emphasis resided in crafting intricate level design with modular components, enabling swift creation of new sections.

Navigation & Gameplay
Spanning a duration of 6 minutes, the level unfolds within eerie old bunkers exuding a horror ambiance. Darkness pervades the environment, relying on the character's flashlight for visibility. The experience comprises diverse segments:
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Exploration & looting phase
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Intense zombie chase sequence
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Engaging set piece
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Further exploration amidst zombie encounters
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Climactic final boss room
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View point indicating objective for next level
The character, a first-person entity, possesses versatile abilities such as jumping, running, toggling the flashlight, collecting items, and wielding firearms.

The set piece
Central to the experience is a section exemplifying the concept of "set pieces" in gaming—a distinctive area designed to captivate players. Here, the gameplay takes a unique turn as the camera dynamically shifts to a third-person perspective during a thrilling zombie chase sequence. The character's control mechanisms adapt accordingly, creating an immersive chase scenario within a confined hallway. With the camera fixed in fornt of the character that is being puchased by zombies.