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About the Project
This project merged level design and modeling within the video game realm. I utilized Maya for architecture and asset creation, then seamlessly integrated animations, triggers, enemies, and scripts in Unity.
Architecture:
Focused on a 3-5 minute gameplay duration (excluding placeholders), the level design emphasized a linear yet engaging progression. Each room offered a unique experience, combining varied spaces like narrow tunnels and expansive boss areas to create diverse gameplay dynamics.


Level script
The project featured a meticulously crafted level script using a message system. This system tracked the player's path, allowing for potential save points and enabling selective reloading for a seamless gameplay experience.
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