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OMEYOCAN

OmeyocanCover.png
About the Project

OMEYOCAN was one of my team project. A non-Euclidean puzzle game.

"Escape a mysterious temple where the boundaries of physics are shattered, using portals to manipulate space. With an emphasis on exploration, solve unique puzzles and enter an extraordinary adventure."

Team Composition

I collaborated with a dedicated team of specialists, including 2 talented Tech Designers - Kieran Mougel and Anne-Laure Caminade, 2 level designers - Pierre Cronfalt and Jason Petrin, 2 game artist - Louise Ingrao and Gauthier Gineste, and myself as a Game/UX designer.

My Role

During the project, my multifaceted role encompassed maintaining comprehensive and organized documentation, crafting world design drafts to convey the desired atmosphere, and overseeing level dressing within our modular game design framework. Additionally, I played a crucial role in quality assurance by testing for bugs and optimizing performance. Drawing on my background as a UX designer, I provided valuable insights throughout the project, ensuring a cohesive and user-friendly experience at every stage.

Tools Used
  • Unreal Engine 5 

  • Perforce (P4V)

  • Trello

Areas of responsability
  • Early stage game design

  • Documentation

  • User Experience

  • World building

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