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Inverse Kinematic - Unity Tutorial

About the Project

Adding inverse kinematics to a character in Unity is a crucial step in developing a realistic character. This guide meticulously documents the steps and key considerations involved in this implementation. Not only does it serve as a quick reference for myself, but it's also intended to assist other developers in understanding and effectively implementing this feature in their own Unity projects. By sharing this knowledge, I contribute to enriching the Unity community and facilitating the development of more immersive games for all.

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